![]() This is normal, but it does make MO show a warning. Mod Organizer notesįamiliar Faces does work with Mod Organizer, but files that get created during gameplay will be written to the OverWrite directory instead of to FF's mod tree. You can install manually simply by extracting the 7z file to the Skyrim/Data directory. Other managers such as Wrye have not been tested, but should work. You can use NMM or MO to install the mod from the 7z file. Please let me know if you're using ENB (and which preset you're using) if you are reporting animation bugs. Some ENB setups may interfere with ImageSpaceOverrides, meaning some animations that normally fade to white to hide animation glitches will not do so.Face replacer mods should work (provided they don't rely on ECE), but exported characters will probably not load properly if the face-altering mod is removed. Body replacer mods such CBBE should be compatible.HDT body mods may work but have not been tested. HDT physics mods almost certainly will not work properly.I have contacted the author about adding compatibility functions to ECE, but thus far they are unwilling or unable to do so. Enhanced Character Edit (ECE) is NOT compatible with Familiar Faces and likely won't be any time in the near future.Mods that add NIOverride overlays (body tattoos, scars, glowing face tattoos, etc) to RaceMenu are fully supported, though the overlays may not always appear on the Shrine statue.Dawnguard and Dragonborn are supported but not required.Auto Unequip Ammo - Not required, but recommended to help your imported followers (who frequently have several types of ammo on them) pick the best ammo for their current weapon.UFO and AFT should also work, but EFF is specifically supported. ![]() Extensible Follower Framework - Not required, but recommended for follower management.This is an SKSE plugin that is packaged with this testing edition. JContainers 0.67.4 or higher - Included.The mod will notice if SKSE is missing and will shut down. Download and install if you're not using it already. Latest version of Skyrim - Dawnguard and Dragonborn are supported but not required.View the Project on GitHub Verteiron/FamiliarFacesįamiliar Faces Current build is 1.0.5!: Download page Sure! Feel free to do whatever you think is good - post feature requests, report bugs, improve Wiki or source code.A Skyrim mod that allows characters to be shared between different playthroughs See "developer resources" archive for usage example. C++ API - interaction with JContainers via C++ interface.Embedded Lua - it possible to use powerful Lua.Import and export data to and from JSON files.There is no easy way to extend existing Array (which would require to change Papyrus VM, which is tricky since we have no source code) or add new data structures into VM, thus JContainers implements its own data structures, garbage collector and other infernal stuff from scratch. Though, Papyrus is a specialized language, we shouldn't expect much. put multiple value types into a single arrayĪnd I didn't mentioned the lack of associative containers or impossibility to load or save a data into a file.First of all, the only data structure in Papyrus is Array. If you are programmer, sooner or later you'll notice the lack of many, many must-have features in Papyrus. Skyrim SE port (by of the project located here. The main goal of the project is to extend Papyrus with JSON-based data structures (arrays and maps).
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